Review: Top 10 reasons why Civ V is awful (updated)

Civilization five game box

(UPDATE in December 2014 — I guess it’s impressive that this debate is still going on and people are still adding comments to the blog post. I personally think it’s a little silly to criticize the post, which was written more than four years ago, over the many game features which have been updated or added since, but, hey, have at it.)

(UPDATE in February 2013 — The argument is over, people. Civ V designer Jon Shafer finally comes clean and admits he didn’t know what the heck he was doing, didn’t think through most of the changes he made to the franchise and simply didn’t appreciate how many players actually played the game. Oy vey. Here’s my take on Shafer’s admissions.)

(UPDATE in June 2012 — This two-year-old post still draws a fair amount of traffic so I wanted to clarify that it’s a review of the game as originally released back in 2010 and I long ago stopped playing, obviously. But Civ V remains by far the lowest-rated versions by players and a recent review of the Gods & Kings add-on pack, which restored religion and espionage two years too late, found it equally lacking.)

The game Sid Meier’s Civilization V came out last week, though it sounds like good master Sid has little to do with it. At least I hope not. Hardcore fans of the Civ franchise should avoid this train wreck. Civ V is just awful, unbearably bad, compared the preceding versions. The publisher removed many great features and left in their place a beautifully rendered and lobotomized exercise in boredom. Ugh. We’re reverting to playing Civ IV in our house.

Here are at least 10 reasons why Civ V is awful:

10. City-states: For four versions, the computer AI controlled opposing civilizations. Now, in addition to full-blown civs, the computer also controls minor city-states. And these city-states, which are scattered all over the place, constantly send you messages asking for things or complaining. Yet the payoff for allying with a city-state is pretty minor. Wow. Boring.

9. City defenses: Here’s a recurring theme you’ll hear a lot in this review. Civ V simplifies the task of defending cities to the point where there is little thought or strategy involved. Cities automatically defend themselves and the only aspect you can influence is by building a few structures. No keeping troops in a city at all. Bizarre. Boring.

8. City squares: In the old Civ, cities expanded in big chunks at a time when culture points built up to a certain level. This made generating culture points important at the individual city level. In Civ V, cities barely expand at all. Most expansion requires you purchase extra spaces one at a time. This is boring micromanagement (“Hmm, should I pay 60 gold for that grassland space or 120 gold for the one with the hills?”) and takes too long to expand.

7. No more stacking units: In Civ V, only one unit can occupy a space at a time. No more stacks. That’s all well and good until you have a couple of dozen units covering everything on the map and moving all over the place for no reason because you can’t stack them where you want them. And Civ V brings back the odious and annoying “zone of control” that prevents a unit from moving through free spaces next to enemy units. Blech.

6. Wonders diminished: Building famous wonders of the world is one of the most fun parts of playing Civ, no? But in Civ V, not only are there fewer wonders but the unique powers of wonders have been so diminished you’ll wonder about the point of building them. Each wonder is reduced to one incredibly simple power and adds almost nothing in the way of cultural expansion points. And did I mention that cultural points have been reduced to irrelevance?

5. Leaders diminished: As with wonders, the unique abilities of the leaders of each civ have been reduced and there are fewer leaders to choose from. I’ll make this the last point along these lines but will note here that civ-specific buildings and units are also simplified and reduced in importance. Everything is simplified and reduced in importance as far as I can tell.

4. Espionage removed: Want to prepare for a coming war by hassling a foe in secret? Or try to undermine a competitor without resorting to open warfare? What about just getting info on a hostile opponent? Stealing tech? Not in Civ V where the entire spying and espionage system has been removed.

3. Useless graphics: Isn’t it cool to sit around and watch a dozen tiny individual soldiers battle each other in great detail for ever single fight? No? What about upping the computing power required by turning formerly darkened spaces into beautiful, swirling fog covered spaces? No? What a waste.

2. Steam required: You can’t play Civ V without installing Steam, an annoying and persistent online game playing system that crams itself into the plumbing of your Windows installation, pops up annoying messages and adds nothing to the game unless you play over the Internet. In Civ IV, you could choose to use Steam but now it’s mandatory even for those of us who never play over the Internet. Requiring persistent software that gums up Windows and won’t go away? Yuck.

And finally, the #1 reason Civ V is awful: Elimination of religion and general irrelevance of culture. A great addition to Civ IV, probably the best, was introducing religions and using cultural points to regulate border expansion. Religions also played a big role in diplomatic relations and early scientific research. All eliminated. Blech.

Extra bonus reasons why Civ V is awful: loss of control over spending on tech, culture and other priorities. Elimination of trading techs with other civs. Oversimplification of government civics. Allowing military units to cross water without boats. Happiness and health no longer tracked city by city but empire wide — well, health has been eliminated but happiness is empire wide. I could go on and on…

Extra extra bonus: How in the heck did major gaming magazines not pick up on how awful this game is?

Some commenters like the game, as is their right. Please keep comments civil.


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84 responses to “Review: Top 10 reasons why Civ V is awful (updated)”

  1. Terrence1256 Avatar
    Terrence1256

    I like CIv for every reason that you disike it. It makes previous versions look very primitive, and the new city concept is brilliant, cities can become HUGE dominating very large areas. Also I love the combat, one unit per tile, and the animations are lovely

    10/10

  2. ampressman Avatar

    I agree it is gorgeous. Just not that fun to play. The range of choices was always the fun part to me.

  3. Felix Avatar
    Felix

    you are totally right. its a way set back from civ iv, which with all the religion made diplomacy, culture and trading so much more interesting. Now i keep being bother with ‘wanna open borders with me for ehm 30 turns’ ? i dont even ever except anymore except if i wanna cross myself. Why bother? You and the AI will attack when the possibility is there anyways, no matter if you like to trady or stupid ‘pact of secrecy together’. BLAH.

  4. lame Avatar
    lame

    You are a very bad reviewer. Learn how to actually write a proper review. It is okay if you don’t like the game, but learn how to make a compelling argument.

  5. Alon Avatar
    Alon

    Because the game is actually great!!!
    There are a few disadvantages, but some of your points are actually good and not bad… like stacking units for example. Now the game is more realistic! instead of attack from one squre you attack from 6 that are around the city for example. Now you can manage your army in a realistic way, like the warriors in the front and the archers from the back!

  6. Mike Avatar
    Mike

    Agree with most aspects. Phew, I thought I was the only dissapointed with Civ V :)

  7. seo greece Avatar

    I am agree with you.

  8. Sarafina Avatar
    Sarafina

    I love how the author is going on and making more idiotic non-arguments in response to anybody who doesn’t like this misguided, ill-informed “review.” What I think is the reviewer spent a ton of time playing Civ IV, and found that Civ V isn’t identical, and he hasn’t put in the time to learn the game.

    And seriously, complaining that it has better graphics?

  9. Huzzah! Avatar
    Huzzah!

    Wow, I disagree quite a lot with what you’ve said:
    10. City state alliances are of major importance, and can give you a huge boost on your way to victory. I agree that they can get bothersome sometimes with all the “Build Ankor Wat!” messages every turn.
    But they really can help quite a lot, so they’re worth the trouble.
    9. You can keep troops in a city. They defend themselves without troops but are much harder to defeat when ranged troops are stationed within them, as they can wipe out whole attacking units without suffering any damage.
    8. My cities expand fine, and I don’t usually buy tiles. Although there is a lot more empty space than in IV.
    7. I found the no unit stacking to greatly enhance strategic combat so it wasn’t a simple strength contest.
    6.  Sort of agree, but they still can be extremely useful for pursuing victory. 
    5. The different civ’s powers can make a major difference in strategy.
    4. Agree here, but espionage wasn’t around until an expansion in IV.
    3. Okay. My computer handles in fine though, so no bother here.
    2. Doesn’t bother my computer, though I would prefer a disk and whatnot. 
    1. Culture is extremely important and relevant, not sure how you didn’t notice this.
    Sure, religion was cool, but it totally messed up diplomacy. In IV the only reason any civ ever declared war on me was due to religion, it got tiresome.

  10. Gwydion Avatar
    Gwydion

    I agree the game is all image and no substance.

  11. Jb001 Avatar
    Jb001

    I love it. It’s great and you may not have control over religion but that is what freedom is for choice what you want on your own and it’s a culture thing. City-states are strong ways to test your skills and I think th one on one fighting is cool. The only thing I don’t like is no espionage but I heard it’s a downloadable file and it might be in the game of the year version. Also in the game of the year version you get a lot more leaders than civ 4.

  12. Frank Albert Avatar
    Frank Albert

    I totally disagree with your entire review, except maybe the STEAM thing…having to be forced to install 3rd party software to play a game I PURCHASED is really starting to get annoying, when I could probably find a pirate version for free and not have to deal with STEAM BS. 

    The great thing about the CIV series is that they do iterate and change it up a little from game to game CIV 4 was great, and I still play that, CIV 5 I love to death, and I play that too :) I even play original CIV when I want a taste of nostalgia, the great thing about these games is they age really, really well.  Just because CIV 5 is not your cup of tea does not mean you can’t just play civ 4, or 3, or 1 :)   People seem split, I would say in my gaming group / family it is 50/50 like to dislike of the new version.  

  13. Chris Avatar
    Chris

    I just don’t like the removal of stacking. They tried to turn the game into chess but the ai isn’t smart enough to use it effectively an d it does ruin immersion when every space on the map is occupied by a unit. Also, every game I’ve played ends with the old 4 powerful civs left, the rest eliminated. Civ 4 somehow had a balance where most nations made it to the end. I just don’t think the penalty for over expansion is enough, as opposed to 4.

    What’s most telling is I can’t play out a game on epic. Still l haven’t finished a single one. The 2.5/5 stars is pretty accurate and glaring when compared to one of the best games of all time, Civ 4.

  14.  Avatar
    Anonymous

    Can’t get hooked by all these new features because the game loses its power to immerse the player… Rushed to market, the game is truely un-playable on most systems…Unrealistic and tedious. A massive step backwards…What a sad, sad day. I sat awake at night until the game arived here
    last FRI. J.J. said it, a mess is right. The addictive quality of the
    game is gone, not endearing or fun…the AI is not at all interesting, surprising, or even rational……and no I’m not talking about Civ 5… all the above are what people were saying about CIV FOUR when it came out… sound familiar?

  15. Skooleded Avatar
    Skooleded

    As a game design student, you are a perfect example of a bad game critique.  You show no acknowledgement of why features were replaced or why they are boring. and you use emotion rather than hard fact to get your point across.  How do words like boring, dumb and lame tell me anything about why the game is bad?  Also the only site you referenced to prove your point is to amazon, leaving out websites like gamma sutra, IGN, Game informer, hell even meta critic.  Civ has had the same basic layout since the first game, luck and chance  played a huge part in war as strength was decided on a chance roll.  Exploration was always frowned upon early game since cities could never defend themselves.  in civ 4, sickness had no real effect on game play other than to divide up why your people were unhappy.  Espionage was always luck basked and never had any true barring on a war, and wasnt a true core mechanic of the game.  Graphics, have otherwise stayed the same except more people on screen and hexes instead of squares (so i guess civ 4 had crappy graphics too according to you?). 

    I loved civ 4 even though the luck aspect turned me off (in game design, if you are punished and dont understand why, such as loseing a fight due to luck, your game is not fair).  I liked how i felt like a dictator and could use religion to sway leaders and control my government on a micro level, but i felt the game was overly complicated for no reason.  why add sickness to the game when you already have unhappyness?  why make war based on the roll of a dice?  why do i collect culture when I cant spend it on anything?  why do i need to take an extra step of loading my units onto a ship to cross a body of water?  Realism does not mean a game is fun, though it can enhance a game for people who think it is fun.  Civ 5 in my opinion fixes so many of these issues, by trying to take a step back and realize what made Civilization a game in the first place, its not realism, but interesting decisions.

    A war is going badly for me, do I use my money to build troops or do i use it to have a city state attack from another direction?  do I want to expand my land to gain more growth per turn or do I need to make my people happier so i can build more cities?  Do I want to use my culture to help me in a cultural victory or a technological victory? All of these decisions are now greater in number and easier to understand and easier to execute now that i can buy friends, choose how to grow my borders, spend my culture points.  I believe civ 5 fixed a lot of the loose ends that civ 4 presented, and although simpler in design, the game is just as fun as civ 4 without the redundancies. Do i miss staking units, spreading religion, using espionage, and choosing civics? Hell ya i do, that’s why I still play civ 4, but you can bet ill be playing civ 5 more often than not. 

  16. Naaaaa Avatar
    Naaaaa

    i have some more. 

    1.no videos-  not for wonder, and not for victory. the videos was one of the coolest things in CIV 4

    2.Greedy leaders – apparently, there only 2 way do deal with other leaders – or you could do every thing they want, give them all your resources, go to all their wars, and basically be their bitch. or – after one time you refuse to help, they will hate for ever and ever, until you vanish them.  also, AI leaders are allowed to make friendly request for help (and if you refuse you came out as a jerk)  but if you want some help- it suddenly a “demand” 

    the only good thing different from civ 4 is the hexes.

  17. Invitado Avatar
    Invitado

    I got very dissapointed playing the first time, I love to play from the beggining at the slowest speed possible, and as I was playing I was getting more and more disapointed. No religions, not posible to trade with techs, the UN only works for declaring dimplomatic victory, neither resolutions for war or peace, nuclear arms, etc… The only positive thing I’ve found is the easy way you have to install mods, which some of them supply this lack of features, but not completely.
    Expecting Civ 6 to be more like Civ 4.

  18. Leandro Tupone Avatar

     You are wrong . I Play CIV I since DOS and espionage is on it. The concept from I and II was lost, the battle is more the center that the economics. Civ is an economic-political game instead war game.

  19. Batman Avatar
    Batman

    My least favorite thing was when fighters attacked one of your units. They hit and ran for 3 or more times until finally i could do something

  20. Ddefelice6 Avatar
    Ddefelice6

    I think you are overlooking a vast majority of good things about civ v. I happen to enjoy the game for all the reasons you seem to hate it. I’ve been playing since civ 3 and think civ v is the best to date.

    For one thing city-states are incredibly beneficial…you don’t seem to understand the vast benefits some offer, especially as Greece or Siam.

    Culture is far from useless and cultural border expansion has been improved and balanced since prior games

    Espionage and religion will be appearing in a more advanced way in a coming expansion.

    I can agree about the steam issue being bullshit but frankly the points you are making overall hint that you are not understanding or utilizing the game mechanics. Civ v is simplified but balanced, I can perform well with almost any civilization and each leader and unit changes the gameplay quite drastically from others. The gameplay is simplified but much more organized and complex in a different respect

  21. valerian Avatar
    valerian

    100% agree with the writer.  Plus how many times do you get stuck with desert wastes?  SUCKS!!!

  22. Aaron Avatar
    Aaron

    I’ve been playing Civilization since Civ2 and just finished a 12 hour “domination” playthrough of Civ5. This game is the least interesting of the series. While I wouldn’t say it’s “awful,” I would agree it is a big step backwards. It appears they tried to simplify it to make it play more like a board game, which is unfortunate since it’s a computer game and deserves all the complexity that can be done on this medium.

  23. David C Dean Avatar

    Bizarre.  Six or seven of these are just incorrect.

  24. Jacques Shellac Avatar

    Or you are an excellent reviewer. Your criticisms were clear and concise, and I especially agree with your evaluation of STEAM. If you continue to make well written, objective reviews like this, I shall become a regular visitor to your site.

  25. Ax49 Avatar
    Ax49

    Hateeeeer how is stacking strategy? The combat is much improved and culture has a huge impact when it comes to buying social policies. Although the simplified UI is disappointing used to love thumbing through all the stats to see where I ranked in the world..

  26. Guest Avatar
    Guest

    10: Oh yes they do no good…other then changing the way diplomatic victories work, providing you with extra resources in many cases I had no other means of getting. Yeah, City States are totally worthless…

    9: Yes, don’t put a troop there and let’s see how long you really last. Without someone sitting on your city they’re easy prey for a decent attack. I wouldn’t even need to try to take your cities.

    8: Oh yes, let’s just have the cities make giant leaps at a time that cause the city to get strong in very quick leaps. Let’s not give you the ability to buy a space that you really need right now.

    7: Yes, cause it’s so hard and takes so much thought to pile up 50 units in one square and march them along. It actually takes a lot of strategy now, you need to plan your troop movements, see where you want to put them around the city, surround, and strike.

    6: Wonders still make or break a game, try getting the utopia project built without them. It’ll take so long that you’ll mostly likely lose if you’re on any difficulty of meaning.

    5: And yet, picking your leader/civ still makes all the difference. I honestly think you’re just grabbing at this point.

    4: This is the first of two I will actually agree with you on, I do miss my spies.

    3: I don’t even understand this one. The game is beautiful, the battles are more entertaining to watch, I seriously don’t understand the complaint here.

    2: You can play offline so you only need to connect ONCE when you first play the game. There’s nothing wrong with Steam, it’s a near flawless system that I use constantly and guess what, it does something very important. It insures that everyone actually has to buy a copy. You can’t just hand your game off to the friend and let them play while you do. I’ve done this with Civ 4. It robs the devs of their money.

    1: The 2nd of the two I will agree with you on, I miss founding and spreading my religions as well.

  27. Pro2A Avatar
    Pro2A

    The game concept is great. I do agree with your points, but still enjoy the game. It looks Luke they rectified a few of these issues with the expansion. I live Civ too much to allow the bad points to ruin it for me. I’ve learned to work around them.

  28. Guest Avatar
    Guest

    I just got this game, Steam sale for $7. I heard the hype years ago about all the Civ games and finally decided to give it a try. I have to concur with most of what you said here, especially about the pointlessness of a lot of the bonuses they give you. I guess they nerfed a lot of the culture, leader, and wonder bonuses from previous games because I couldn’t see the point of them.

    Defending your city is laughably easy, I didn’t even build troops for that. The only time I used troops was to escort settlers across the map so bandits couldn’t capture them. I settled absolutely everywhere just to get the resources, because as you said, the only way to expand otherwise was by buying individual tiles which was excruciatingly slow and I could never predict which tiles would be buyable or not. You know, sometimes you want an ocean tile with whales on it, but it’s in an awkward place off some crooked coast, and although you can see the tiles leading up to it are buyable, you get them all only to find out that the tile you want isn’t. Woot.

    The other thing about allying city states is true, too. They give you units and that seems to be about all you get. If defending my city is so easy, what exactly do I need units for? I’m paying these guys all this money for something I don’t use. The AI doesn’t seem to know how to how to attack or defend itself, so all these extra troops are a waste. I guess you need to kiss their ass if you want a diplomatic win in the end, but why would I do that when declaring war is so much quicker? Maybe the only way this game is challenging is to go online and play multiplayer, but that’s stupid. Why even bother making a single player aspect if the only way the game works is in a multiplayer environment? I feel like single player gameplay is really going by the wayside these days, which would be fine if companies let single player go altogether and not do this half-assed amalgamation. In other words, when I buy a multiplayer game I want to know it’s a multiplayer game and vice versa.

    I thought Civ would be like a fun, more politically involved and resource intensive version of what you get with Spore (in the end game) or Black and White but it’s not. 

  29. Tyler Berglund Avatar

    Wow learn what obhective means before you use it.

  30. Angus Evans Avatar
    Angus Evans

    I agree with the steam part, but everything else is just your opinion. Agreed, it dumps alot of stuf we enjoyed from the previous title, but this is sometimes good. The “no stacking” adds immence strategy and stops the game from being “my number is bigger than yours” to chess (yeah I know that was what IGN said). If you want religion and espionage get Civ V: Gods and Kings.

  31. Stuckinabox Avatar
    Stuckinabox

    Really old article, but I’m posting because of this godawful statement: ” Steam, an annoying and persistent online game playing system that crams
    itself into the plumbing of your Windows installation, pops up annoying
    messages and adds nothing to the game unless you play over the
    Internet.”

    Not only can you completely disable all notifications and ads, Steam is one of the least intrusive, most self contained programs I’ve ever used. You can literally copy and paste the entire folder onto another computer and it’ll run as if nothing happened.

  32. Paul Avatar

    Not familiar with that word.

  33. Old man Avatar
    Old man

    I just stummbled in here while doing some research on steam and civ 5.
    As a non gamer I must say, turn off the PC and go outside. Maybe pick up a book, and for everyones sake …learn to spell.

  34. Sly Ostinato Avatar
    Sly Ostinato

    You must either be a fanboy of Steam or a relative/friend of a Steam employee. Steam is INVASIVE!! I DO NOT need nor want some 3rd party verification system lurking on my PC when I buy a stand-alone boxed version of a game. Each boxed version having its own serial code to activate and verify ownership is just fine. If any game maker goes with Steam, I don’t play their game. I then contact the game maker and give them a chance to sell me a non-Steam version (yes, there are companies that will do that). If they don’t, I give them a negative review. If I really must have a Steam-only game. I will find a way to have the game for free, as a way to punish the maker/publisher. With over 500 complaints registered against Steam at the BBB website, how can you even defend Steam, in good conscience? (BTW, yes, I have Civ V…and it was FREE. But, to no avail, the game sucks)

  35. Sly Ostinato Avatar
    Sly Ostinato

    I agree with you. Civ V has gorgeous art and graphics, but that is IT! It is nothing more than eye-candy for the dumbed-down masses.

  36. Sly Ostinato Avatar
    Sly Ostinato

    2K games is nothing but a money grab company, out to get into people’s wallet for a 2-3 year ride. Look at Civ IV – which I feel is way better now than Civ V – it took them several years and two expansion packs to get Civ IV to where it should’ve been on day 1 of its release. Nevertheless, Civ IV still plays rings around Civ V.

  37. Sly Ostinato Avatar
    Sly Ostinato

    I agree with you. The Steam BS easily pushes people into the hands of the torrent communities and pirated copies to circumvent the obtrusiveness of Steam. The more companies turn to Steam to hock their goods, the greater rise in torrent communities you will see, I fear.

  38. Sly Ostinato Avatar
    Sly Ostinato

    You are correct. Alot of eye-candy to keep the younger generation of gamers distracted as 2K games and Steam slip their hand into your wallet of the long haul.

  39. PRAFTD Avatar
    PRAFTD

    -I have bought 19 games for less than $100 on steam thanks to steamsales.
    -I can install a game on as many computers I like with steam.
    -I can keep track of friends, join groups, and join people’s games with steam.
    -I have learned about tons of games via steam that I never would have heard of.
    -Steam supports indie developers and allows your to put your own games on steam via Greenlighting.
    -Steam single-handedly revived a decline PC game market.
    -Gabe Newell/Valve are good to games and do not abuse their fans.

    The only downside I can find for steam is region locking and the problems low-bandwidth players have with downloads. That’s it.

  40. Jason Dangelo Avatar
    Jason Dangelo

    “With over 500 complaints registered against Steam at the BBB website, how can you even defend Steam, in good conscience?”

    Wow, really… 500… Of the millions of registered users, that is like less than 0.0001% who just can’t evolve with the games they play, or actually had a real issue. BBB is about 90% fraudulent complaints anyways.

    But I digress, the game (the core game), still sucks on many more levels than it doesn’t suck.

    1. Nerfed movement tracking. You will find that many times, the game has oddly skipped over your moves, when you obviously had a valid move waiting for input, yet it simply ignores your turn or ends your turn early. (Mostly when you have a garrisoned unit, and the city can fire, or the garrisoned unit can fire, but the game just advances the enemy another free turn.)

    2. Useless information, with no explanation or ability to “check” things before making a proper judgement. Specifically, the diplomacy/trade screens. If you have three “Russia” opponents, they all just show as “Russia” in the screens. No indication of which Russia they are addressing. (EG, “Go to war against Russia, for us.” Sure, which one, there are three of them.) Another example is the “cities”, when in the trade window. There is just a list of city names. No details on the city, no “click here to see the city”, no “useful info”. Just pick a city name and hope it is one you actually wanted, because you can’t come back to this negotiation screen again, because the only answer is accept or reject, not a “Hold on, let me check out something and get back to you.”, button.

    3. Useless politics. Thousands of flashing diplomatic and useless political stuff flying around like change and dirty socks in a dryer. One second everyone likes you, (for 10 turns), then everyone “Knows the truth about you!” What the hell does that even mean? They figured out I was the human player? Oh, they are at war, yet they are half way across the screen, just gave me 1000g, and now they are not at war, giving me more gold… Where are they? Darn that Russia #3, I shouldn’t have told England #2 to go to war with them.

    4. You built land, you are at war. You built an archer, you are at war. You built a city-wall, you are at war. You blinked, you are at war. You moved, you are at war. You didn’t move, you are at war. You are at war, all your pixel are mine! Since when was this game called, “War with everyone V”. I thought this was a game about civilizations, and discovery, and exploration, and advancement… Nope, wrong game, it is all about war, and the rest is crap to slow you down.

    5. Anti-tank guns… Before you can even research tanks. Which came first, the chicken or the anti-chicken. Apparently, the anti-chicken. (Love that “historical accuracy”, showing the actual attention to detail and reality of the game.)

    6. People are unhappy when you expand your civilization or population. Last time I checked, most civilizations were happy when they expanded. However, there is a point where OVER-EXPANSION, and OVER-CROWDING. Usually, due to harsh conditions and unemployment. The lack of “This makes them happy”, info makes it almost a useless battle to regulate, unless you only get the things which make them happy, and play it long enough to know what other “undocumented” things make them happy. (This goes, again, to the lack of info within the game.)

    7. Ruins, ruined by aircraft. You can see them, you can touch them, they will disappear when you touch them, but you don’t actually get the rewards from them. Also, no indication in the LOGS, or blister-notice, indicating what you actually got. You have to focus on the top of the screen to see… “You got ____ from a ruin.”

    8. Purse snatchers, yet it isn’t an act of “aggression”, when they snipe, but it is an act of war when you aggressively kill them for taking your gold. I am talking about the guys who stand next to a barbarian encampment, waiting for your archers to whittle them down, then they snipe your reward on the last kill. They will wait forever, for you to kill the barbarians, because they know that archers can’t advance after the kill.

    9. No way to “humanly” observe what the AI does, between every turn. The diplomatic standings, the micro-managed income, the millions of “behind the scenes” aspects of the game which the AI has access to but players do not. Thus, even without an advantage, they still have the upper-hand.

    10. AI is “Logical”. You got the best ____, then I go with you. No consideration for “closeness proximity”, “honor”, “trust”, “hope”, “risk”, “loyalty”, only money, power, statistics, and “What do I need this ten turns.” Great, now I have to deal with programmers and staticians too! This is a “F-ing” game, make it like a game, not an excel spreadsheet with VB-code and a human player to mess it up.

    11. You can’t save BEFORE you create the world, and the game doesn’t “remember your last settings” for the last scenario you created. EG, you have to constantly go through the same crap over and over, until you get something you actually want to play in. That is how I ended up with three Russians and two Englands, letting the game pick random players. Seriously, what idiot, with the above issues listed, imagined we would want the same random players to be selected over and over again. Last time I checked, there was one of each nation. Once it is selected, drop it from the list of possible selections and select from the remaining nations. Trust me, it isn’t that hard to code.

    12. How do politics work? I still can’t figure it out. Greece still demands, every damn turn, for the kitchen-sink, my mother, my first born child, my left nut, and future wages… just for peace… and they are no-where near me.

    13. Oh, research agreements… What the hell are those. Here, take this money, for something related to research, but I can’t tell you what, and you will never know if it gave you anything, and it is the most useless aspect of the game. Gimme all your money, and “hope” you get something for it. Yay, anti-tank guns! What is a tank? That wasn’t worth 5000g.

    14. Mini-maps and Amazonian people with micro-machines. Seriously, Greece (the city), is larger than Italy, (the land-mass). The USA can handle three whole cities, if you share a LOT of space. Go back to non-3D, the whole game is static rendered images anyways. Don’t waste processing power trying to draw 2D images in 3D if there is no reason for them to be 3D. Render it once, make the image, redraw the image. Give us back our actual “large worlds”. The largest world is about as small as CIV I’s small map.

    15. Archers never hit shooting across the screwy “border” in the game. Stand on the left side of the border, shoot across to a guy on the right. Your arrows fly backwards, to the left behind you. Total damage = zero. Why, because 120 blocks LEFT is how it had to go 1 block to the RIGHT. The distance fails, so you get killed on your next turn. (Note this also happens for roads, and cities, and anything across the border, where the game tiles don’t match-up correctly. That is another “issue”.)

    16. No save-game snap-shot or preview. You just gotta remember which one is which. Or just load them all, after using the useless sorting of unidentified worlds that you can’t preview. It’s like using linux. I bet the AI knows which one I want!

    17. Dead options in the actual game… that STILL REMAIN, after multiple patches and updates. Talking about the unselectable “UI auto-scale” options which are greyed-out, and useless. Would have been nice to actually be able to use them, for small screens where everything it huge, or large screens where everything is microscopic.

    18. No “Auto-end moves” TOGGLE in-game. Not even a short-cut. You have to go through the menu to an options page, and HOPE you catch it in time, when you are trying to “break the slaughter”, because you can’t get your men in place after having someone declare ware with you. BECAUSE… the game still continues to run while in cities, or in the menu, or any other thing, where you normally EXPECT the game to “pause”.

    19. No “Skip-all moves” button, in-game, or as a shortcut. (As far as I know.) You have to SKIP each individual.

    20. No goal-tracking, or even a list of goals. No ranking-tracking, other than useless pop-ups that interrupt your moves, causing you to waste moves as the screen pops-up and drops your mouse when you click the “CONTINUE” button. Those pop-ups should be displayed at the END of your moves, not prior to, after having made half a move, still holding the ORDER in your virtual fingers in the mouse.

    21…. Ug, I am tired. The game failed. It lost me at hello. Not sure the Gods can save this game. It is going to take a miracle to escape this horrible fate, and the gods have nothing to do with that. Apparently, neither do the programmers. Save your money, get it for like $9.00 from any of the many online places that sell universal country-code steam games. I guess my LAST complaint is the city attack is (First-mouse to select the city-attack, and then first-mouse to select the designated target. But normal attacking for everything else, is second-click on the target. EG, second-clicking on the target cancels the attack from the city, and often ends-up in the complete loss of the ability to attack from the city, after canceling the attack. EG, they don’t follow their own standards. Also, the city can not be “entered”, since clicking the city-name sets you into attack mode, until you attack something.

  41. joe Avatar
    joe

    get xfire noob.
    steam is just a big factory for nothing

  42. wheim Avatar
    wheim

    I know this interview was out a long time ago, but there was so much BS here I just had to reply. My reply is written after having played with Gods and Kings for some time, I don’t remember exactly what was a part of the game originally.

    10. I find the city-states a decent addition, they can be a bit annoying at times yes, but I don’t see the big problem here.
    9. City defenses make perfect sense, and the claim that “they defend themselves automatically” is just false, unless you play at chieftain or something. Defensive buildings are the same as before. The only way you could increase city defense earlier was to stack units, now you have to keep units around it instead (See point 7).
    8. City squares. What exactly is your problem here? As in all other civs, the reach of your city expands as you go, the more culture you gain the faster it expands. No need to purchase tiles if you dont want to.
    7. This is THE best thing to happen to Civilization in all of time. You actually have to use strategy and think carefully of unit placement instead of “built infinitely many artilleries and stack them on one square hurr durr”.
    6. I can agree that the importance of wonders have declined somewhat, but depending on your strategy they can still be hugely important. Culture irrelevant?! Are you on crack? Its more relevant than ever, social policies are insanely powerfull.
    5. Both points here are just false.
    4. Gods and Kings reintroduced this.
    3. Don’t see your point exactly. If your computer can’t handle it just turn graphics down. The only thing I don’t like is that air-combat takes far too long time. Also you can turn of combat animations.
    2. Steam is not that bad. But I agree it should be possible to use it without Steam.
    1. Gods and Kings reintroduced religion, though its not as exiting as in IV.

  43. John Avatar
    John

    This is the worst review I have ever read. Culture is FAR from irrelevant, cultural border expansion is plenty quick (particularly with tradition policy track), espionage and religion were added with G & K and as for unit stacking… I had my panties in a wad over this at first too but I got over it. Now, I like the system better because it requires you to actually THINK about what you’re doing and plan formations more carefully. No more aimlessly and thoughtlessly spamming 60 units in one tile. CIV V is, without any question, the best in the series. All the people who hate it didn’t give it a chance.

  44. John Avatar
    John

    Dumbed down masses? Because army spamming 50 units in a single tile really took skill, thought, and strategy. CIV V takes a great deal of intelligence and is far from, “for the dumbed-down masses.” Particularly in the way of military and how your army is arranged.

  45. John Avatar
    John

    Get Petra. Petra turns a desert-surrounded city into a very good city very quickly. Deserts aren’t as bad in civ v as they were in other civ games anyway (particularly with flood plains)

  46. John Avatar
    John

    If defending was so laughably easy why don’t you play on Deity instead of Settler? You won’t be saying anything is easy then.

  47. Ian Watson Avatar

    An objective review is a review where the author attempts to portray the reviewed item in a factual light. This means no or very little bias. Your spelling is accurate, but your vocabulary is lacking. I would not use a word unless you know, at least vaguely, what it means.

  48. Ian Watson Avatar

    I would like to mention that alot of people like this game. Also, video games are almost purely for entertainment anyway, so you could say that every video game company out there is out to do what you say. If you enjoy a game, then wouldn’t you say it was worth at least some of the money you spent on it? Just because you think it is not worth the money does not mean that other people don’t. By the way, I played civ iv with expansions and really enjoyed it. I have not played civ v, but am considering purchasing it.

    P.S. if you want people to listen to you, I would suggest speaking respectfully instead of insulting people. Just a thought.

  49. Ian Watson Avatar

    I would like to mention that many consumers enjoy this game. You yourself must like some video games, wouldn’t you say a game was worth at least a portion of the purchase price if you enjoyed it? Besides, electronic games are primarily entertainment. Therefore, you could say that all game developers/producers are out to do what you say.

    By the way, I have played civilization 4 and really enjoyed it. I have yet to try civilization v, but have watched reviews and gameplay on youtube. It really did not look that awful. The only things I can see that could be considered detrimental, since g&k, are the universal happiness system and the social policies.

    P.S. If you want people to listen to you, try speaking respectfully instead of insulting them.

  50. Ian Watson Avatar

    Asking a game to have every single thing right from day one is not taking into account marketing. People have expectations, and while this applies to product quality, it also applies to other things, like rease dates. A company that does not output enough material will lose customers. Look at nintendo with their wii u. A friend I have has dismissed it simply due to the fact that there are not enough games released. Fans of the age of empires series have been griping for a couple of years now for microsoft to release the next title. And while I agree that bugs and the like should be near to nonexistant by release, it is a bit much to ask for perfection.

    Oh, and you say that civilization iv was bad at the beginning, but better later on? So what’s to stop civilization v from being the same way.

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